U - Unitpublic static class MutableFloatVector.Abs.Dense<U extends Unit<U>> extends MutableFloatVector.Abs<U> implements DenseData
MutableFloatVector.Abs.Dense<U extends Unit<U>>, MutableFloatVector.Abs.Sparse<U extends Unit<U>>MutableFloatVector.Abs<U extends Unit<U>>, MutableFloatVector.Rel<U extends Unit<U>>| Modifier | Constructor and Description |
|---|---|
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MutableFloatVector.Abs.Dense(float[] values,
U unit)
Construct a new Absolute Dense MutableFloatVector.
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protected |
MutableFloatVector.Abs.Dense(FloatMatrix1D values,
U unit)
For package internal use only.
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MutableFloatVector.Abs.Dense(FloatScalar.Abs<U>[] values)
Construct a new Absolute Dense MutableFloatVector.
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| Modifier and Type | Method and Description |
|---|---|
MutableFloatVector.Abs.Dense<U> |
copy()
Create a deep copy of this Value.
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protected FloatMatrix1D |
createMatrix1D(int size)
Create storage for the data.
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FloatVector.Abs.Dense<U> |
immutable()
Make (immutable) FloatVector equivalent for any type of MutableFloatVector.
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MutableFloatVector.Abs.Dense<U> |
mutable()
Create a mutable version of this FloatVector.
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abs, acos, asin, atan, cbrt, ceil, cos, cosh, decrementBy, exp, expm1, floor, get, incrementBy, inv, log, log10, log1p, pow, rint, round, signum, sin, sinh, sqrt, tan, tanh, toDegrees, toRadiansassign, checkCopyOnWrite, decrementBy, decrementByImpl, divide, incrementByImpl, multiply, normalize, scaleValueByValue, scaleValueByValue, set, setInUnit, setSIcardinality, checkIndex, checkNonEmpty, checkSize, checkSize, deepCopyData, deepCopyOfData, denseToSparse, denseToSparse, equals, getInUnit, getInUnit, getSI, getValuesInUnit, getValuesInUnit, getValuesSI, getVectorSI, hashCode, initialize, initialize, initialize, interpolate, interpolate, interpolate, interpolate, minus, minus, minus, minus, minus, minus, minus, minus, minus, plus, plus, plus, plus, plus, plus, safeGet, safeSet, size, sparseToDense, sparseToDense, times, times, times, times, times, times, times, times, times, times, toString, toString, toString, toString, zSumexpressAsSIUnit, expressAsSpecifiedUnit, getUnit, isAbsolute, isRelativepublic MutableFloatVector.Abs.Dense(float[] values,
U unit)
throws ValueException
values - float[]; the initial values of the entries in the new Absolute Dense MutableFloatVectorunit - U; the unit of the new Absolute Dense MutableFloatVectorValueException - when values is nullpublic MutableFloatVector.Abs.Dense(FloatScalar.Abs<U>[] values) throws ValueException
values - FloatScalar.Abs<U>[]; the initial values of the entries in the new Absolute Dense
MutableFloatVectorValueException - when values has zero entriesprotected MutableFloatVector.Abs.Dense(FloatMatrix1D values, U unit)
values - FloatMatrix1D; the initial values of the entries in the new Absolute Dense
MutableFloatVectorunit - U; the unit of the new Absolute Dense MutableFloatVectorpublic final FloatVector.Abs.Dense<U> immutable()
immutable in class MutableFloatVector<U extends Unit<U>>public final MutableFloatVector.Abs.Dense<U> mutable()
mutable in class FloatVector<U extends Unit<U>>protected final FloatMatrix1D createMatrix1D(int size)
createMatrix1D in class FloatVector<U extends Unit<U>>size - int; the number of cells in the vectorCopyright © 2014–2015 Delft University of Technology. All rights reserved.