U - Unitpublic static class MutableFloatMatrix.Rel.Dense<U extends Unit<U>> extends MutableFloatMatrix.Rel<U> implements DenseData
MutableFloatMatrix.Rel.Dense<U extends Unit<U>>, MutableFloatMatrix.Rel.Sparse<U extends Unit<U>>MutableFloatMatrix.Abs<U extends Unit<U>>, MutableFloatMatrix.Rel<U extends Unit<U>>| Modifier | Constructor and Description |
|---|---|
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Dense(float[][] values,
U unit)
Construct a new Relative Dense MutableFloatMatrix.
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protected |
Dense(FloatMatrix2D values,
U unit)
For package internal use only.
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Dense(FloatScalar.Rel<U>[][] values)
Construct a new Relative Dense MutableFloatMatrix.
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| Modifier and Type | Method and Description |
|---|---|
MutableFloatMatrix.Rel.Dense<U> |
copy()
Create a deep copy of this Value.
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protected FloatMatrix2D |
createMatrix2D(int rows,
int columns)
Create storage for the data.
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FloatMatrix.Rel.Dense<U> |
immutable()
Make (immutable) FloatMatrix equivalent for any type of MutableFloatMatrix.
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MutableFloatMatrix.Rel.Dense<U> |
mutable()
Create a mutable version of this FloatMatrix.
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abs, acos, asin, atan, cbrt, ceil, cos, cosh, decrementBy, divideBy, exp, expm1, floor, get, incrementBy, inv, log, log10, log1p, multiplyBy, pow, rint, round, signum, sin, sinh, sqrt, tan, tanh, toDegrees, toRadiansassign, checkCopyOnWrite, decrementBy, decrementByImpl, incrementByImpl, normalize, scaleValueByValue, scaleValueByValue, set, setInUnit, setSIcardinality, checkIndex, checkNonEmpty, checkSize, checkSize, columns, deepCopyData, deepCopyOfData, denseToSparse, denseToSparse, det, equals, getInUnit, getInUnit, getMatrixSI, getSI, getValuesInUnit, getValuesInUnit, getValuesSI, hashCode, initialize, initialize, initialize, interpolate, interpolate, interpolate, interpolate, minus, minus, minus, minus, minus, minus, minus, minus, minus, plus, plus, plus, plus, plus, plus, rows, safeGet, safeSet, solve, sparseToDense, sparseToDense, times, times, times, times, times, times, times, times, times, times, toString, toString, toString, toString, zSumexpressAsSIUnit, expressAsSpecifiedUnit, getUnit, isAbsolute, isRelativepublic Dense(float[][] values,
U unit)
throws ValueException
values - float[][]; the initial values of the entries in the new Relative Dense MutableFloatMatrixunit - U; the unit of the new Relative Dense MutableFloatMatrixValueException - when values is null, or is not rectangularpublic Dense(FloatScalar.Rel<U>[][] values) throws ValueException
values - FloatScalar.Rel<U>[][]; the initial values of the entries in the new Relative Dense
MutableFloatMatrixValueException - when values has zero entries, or is not rectangularprotected Dense(FloatMatrix2D values, U unit)
values - FloatMatrix2D; the initial values of the entries in the new Relative Dense
MutableFloatMatrixunit - U; the unit of the new Relative Dense MutableFloatMatrixpublic final FloatMatrix.Rel.Dense<U> immutable()
immutable in class MutableFloatMatrix<U extends Unit<U>>public final MutableFloatMatrix.Rel.Dense<U> mutable()
mutable in class FloatMatrix<U extends Unit<U>>protected final FloatMatrix2D createMatrix2D(int rows, int columns)
createMatrix2D in class FloatMatrix<U extends Unit<U>>rows - int; the number of rows in the matrixcolumns - int; the number of columns in the matrixCopyright © 2014–2015 Delft University of Technology. All rights reserved.